AI Systems Architect · creative production
Timur Rollins
I design and build the systems, and I ship the work they make.
Seven years producing high-end motion and 3D for global brands. Now I design and build AI systems and put them to work in real production, from the first brief to final delivery.
Barcelona
Selected work
Four projects, all mine. An AI creative engine, two sci-fi worlds I write and draw, and a brand I co-founded. Some of it is code, some of it I draw by hand.
AI creative engine
Emily
Designed and built solo, end to end
A pixel-cat character with her own voice, look and running series. Under the hood it is a full pipeline I wrote: a data-driven animation engine, a text-to-speech voice that runs on my own machine, chiptune sound, and a one-command render. I hand it a topic, it hands me back a finished, captioned video ready to post.
▸ How it's built
One character, one JSON, one render



▸ Play with the cast — interactive
Every character, face, hairstyle and move is drawn in code — no image files. Click around, toggle animations, swap a backdrop and press play.

Original sci-fi IP · creator
Life Was Purrrfect
Story, character design, concept art and panels
A dark science-fiction story of mine: a cat rebuilt as a machine, alone on a derelict ship. I designed the world and the characters and drew it, running an AI-assisted pipeline that takes a rough sketch through concept, lighting and finish to a final panel. It stays my hand and my eye, just faster.
▸ How it's built
Storyboard



















Concept sketches





Moodboard & development




Character & vehicle design




Process: the AI-assisted pipeline





Brand · creative direction · co-founder
Brand identity, art direction and launch campaign
A sculptural-décor brand I co-founded and art-direct, built around one signature object: a hand-finished alabaster egg in numbered editions. I shaped the visual world — brand identity, product concept and the launch film — with the campaign built on an AI image-and-video pipeline I direct: the egg at rest in warm, lived-in rooms, and glowing as a light at night.
▸ How it's built — the film, campaign & pipeline
The launch film
The launch campaign






Process: the AI pipeline I art-direct




Animated series · degree thesis · creator
Concept, claymation, 3D scanning, environments and animation
A post-apocalyptic Barcelona reclaimed by mutated nature, told as a dark, tender animated series. A lone wanderer and his cat move through a city where Gaudí's architecture is overtaken by stone-statue birds, mechanical rats and bioluminescent plants that heal and spread. Every character began as real clay on my desk: I sculpted them, 3D-scanned them, and brought the scans into the engine to light and animate. Made as my degree thesis and shown at IED Barcelona.
▸ How it's built
Posters


Storyboard






Process


Concept


Frames










Systems I run
Four systems I designed, built and run myself. Each one is a group of small programs that read live data, act on it, keep an eye on each other, and restart themselves when something breaks. They are running right now, on real work.

Live automation at scale
Market automation stack
15 processes · live on a regulated exchange · months of unattended uptime
A group of programs that read live market data, act on rules, and watch each other. One process spawns and streams the rest, a risk engine holds hard limits, and a separate watchdog sits on top as a dead-man's switch that can stop everything at once. It checks its own state against the exchange every cycle, restarts anything that crashes within seconds, and has run for months without me touching it. The trading logic was never the hard part. The hard part was making something I can trust to run on its own with real money on the line.

AI job search
The apply engine
1,000 roles sourced & scored · CV + cover letter tailored per role · 99 submitted
An agent that runs my whole job hunt. It pulls live roles from 50+ company boards, scores each one against my real profile with a language model, writes a CV and cover letter for that exact role, fills in the application, answers the screening questions, and stops for me to check before anything is sent. It runs on a schedule, and it will not claim experience I don't have. The CV on this page came out of it.
Private AI assistant
Odysseus / Emily
100% local · reads my other systems through a read-only mirror · cites its sources
A research assistant that runs entirely on my own machine. Local language models, a vector memory, nothing leaves the building. Odysseus is an open-source local-AI setup PewDiePie put out. I took it, upgraded it, and pointed it at my own systems. Emily is the face I gave her, the same character from the content engine above. She reads everything I run through a read-only mirror and gives me a short, sourced brief every morning. She can only read it, never change it, which was the whole point.
Deployed at work
NuniBot
live at a creative studio · comments-only, never touches the team's data
A production assistant I built for a creative studio's review-and-approval pipeline. I made her to take the chasing off our art director, Nuria, which is where the name comes from. She catches media links that get lost in review comments, pings the right producer, and keeps each project's job number and status up to date. One rule she never breaks: she only comments, she never edits the team's data. I gave her a face and a voice so people would actually want to use her. Say hi, she'll remind you to do your Notion.
Where the taste comes from.
Seven years producing motion, 3D and branded content for gaming, cinematic and advertising clients, owning delivery from brief to final asset. Real-time work in Unreal Engine 5, MetaHuman and motion capture. That craft is why the systems I build ship work that actually looks right, and why I care about the last ten percent.
About
AI is the biggest lever regular people have ever been handed. I'm here to make sure you use it before it gets used on you.
I'm an AI Systems Architect with a background in high-end creative production. I design and build AI and automation systems and run them in real production, and I lead delivery on several productions at once for global brands. So I build the technology and I manage the work around it. That combination is my edge.
After seven years producing motion, 3D and branded content, I bring AI into real workflows to make them faster and more reliable, and I turn manual, repetitive work into systems that run on their own. I would rather ship a rough thing that works than plan a perfect thing that doesn't. Everything on this page is running right now.
- Based in
- Barcelona, open to relocation
- Work authorization
- US citizen + Swiss passport. US, EU/EEA & Switzerland
- Languages
- English C2 · French C2 · Spanish C1
- Works with
- Node, Playwright, local LLMs, GPT, Unreal Engine, Adobe CC
- Currently
- Open to AI systems architecture, applied AI, implementation and delivery, and AI operations


