Selected work
Four projects, all mine. An AI creative engine, two sci-fi worlds I write and draw, and a brand I co-founded. Some of it is code, some of it I draw by hand.
AI creative engine
Emily
Designed and built solo, end to end · 16 episodes published
A pixel-cat with her own voice, look and running series. She started as one pipeline I wrote: an animation engine, a voice that runs on my own machine, sound, and a one-command render. I give it a topic, it gives me back a finished, captioned video ready to post.
Now it's a small crew. Emily runs the floor and a set of agents each handle one step, passing the work along and sending it back when it isn't good enough. I step in twice: approve the story, approve the final cut. You can look around the studio under Systems I run.
▸ How it's built
Inside the render desk



▸ Play with the cast · interactive
Every character, face, hairstyle and move is drawn in code — no image files. Click around, toggle animations, swap a backdrop and press play.

Life Was Purrrfect
Story, character design, concept art and panels
A dark science-fiction story of mine: a cat rebuilt as a machine, alone on a derelict ship. I designed the world and the characters and drew it, running an AI-assisted pipeline that takes a rough sketch through concept, lighting and finish to a final panel. It stays my hand and my eye, just faster.
▸ How it's built
Storyboard



















Concept sketches





Moodboard & development




Character & vehicle design




Process: the AI-assisted pipeline





Brand · creative direction · co-founder
Brand identity, art direction and launch campaign
A sculptural-décor brand I co-founded and art-direct, built around one signature object: a hand-finished alabaster egg in numbered editions. I shaped the whole visual world: the identity, the product concept, the launch film, and the store itself. The campaign follows one egg through warm, lived-in rooms, then glowing as a light after dark.
▸ How it's built · the film, campaign & pipeline
The launch film
The launch campaign






Process: how the campaign was made
The campaign imagery is generated rather than photographed. I direct the pipeline, then grade and cut the results.




No AI
Concept · direction · animation
Concept, claymation, 3D scanning, environments and animation
A post-apocalyptic Barcelona reclaimed by mutated nature, told as a dark, tender animated series. A lone wanderer and his cat move through a city where Gaudí's architecture is overtaken by stone-statue birds, mechanical rats and bioluminescent plants that heal and spread. Every character began as real clay on my desk: I sculpted them, 3D-scanned them, and brought the scans into the engine to light and animate. Made as my degree thesis and shown at IED Barcelona.
▸ How it's built
Teaser
Posters


Storyboard






Process


Concept


Frames










Production
Seven years delivering motion, 3D and branded content — four of them running the work end to end for global brands. Client footage stays with the clients; the record is below.
Creative Project Manager
ContentLabs / TransPerfect · Apr 2024 – Jul 2026
Owned scope, schedules, stakeholder review and final delivery across multiple parallel productions. Managed multidisciplinary teams of motion designers, 3D artists, sound specialists and external vendors, and folded AI-assisted steps into the pipeline without loosening the quality gates.
Clients Epic Games · Amazon · Microsoft · Pfizer · AbbVie · LVMH · Hermès · LinkedIn
Motion Designer & Producer
We Are Love Int. · Oct 2023 – Apr 2024
3D Designer & Animator
Freelance · Aug 2022 – Sep 2023


